Clm stands for “Components, Manufacturing, and Marketing”.
Components is the set of all the components that make up a particular product, whether it is a product you buy online or a car you buy in a car dealership.
In the world of video games, the term “component” is a bit of a misnomer. Components are the very smallest elements that make up a gaming character. For example, a weapon might have many components, such as an arrow, a string, a bow, and a crosshair.
Components are more of a physical thing than a game feature. They’re the fundamental building blocks of a game, such as the graphics shown on a console screen, or the text on a book.
Clients are components, or, perhaps more accurately, products that make up a game. A client is any digital product that you can find on any retailer’s website. From the company that manufactures a game cartridge to the product that comes in a game box, a client can be anything, from a game developer’s logo to a game’s text to an in-game item. A client is not an actual person, just a piece of information.
Clients are the most important aspect of a game. A client does all the work. It provides the digital goods or service that are needed to run a game. It may create the graphics on a game console, or it may create the music, the world, and the voice acting, or it may simply be the text. If a game is successful, the client will come to be a large part of the revenue for the game.
A client is also the title of a client-side game (an Xbox Live client, a Facebook client, a Steam client, an Android client, etc.) and, in some cases, can be referred to as a mobile client. A client has a number of other names, including game server, game client, virtual machine, or game server proxy. Clients can be shared between players on a network, and can be distributed across multiple computers.
Clients are also linked to the publisher of the game. As you might imagine, this is very important because, if we want to make money, we want the client to be as good as the game. If we want our game to be successful, then we need to be the best game server we can be.
We actually have two clients. The first is the game server, because we have a lot of servers. The second is a client that actually controls the game, and we call it Clm. The Clm server has two parts: First, it has a server client that works with a game client to play the game. Second, it has an emulator client, which acts as a way for players to play the game.
Clm is a client that actually controls the game. The first part we have is the game client. This is the client that actually works with our servers. It’s the client on which we’re actually playing the game.